Melbourne Cricket Ground

95 matches

Par is 154. Chasing works here more often than not. The surface turns: spin is markedly cheaper than pace.

First-innings par
154
Chases won
61%
57/93
Pace economy
7.79
wkt / 18.7 balls
Spin economy
7.12
wkt / 22.7 balls

Scoring rate by phase

Runs per over across every innings played here.

powerplay7,086 balls
7.15
middle10,793 balls
7.40
death3,595 balls
8.81

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Super overs excluded. Venues with fewer than 10 matches are omitted.Method & credits